Testing AR Glasses as a Treadmill Companion

I’ve always found treadmill walking to be exceptionally boring. If I’m outside, on a park trail, a greenway, or any kind of walking path, I can walk for hours without thinking about it. The time just disappears. Put me on a treadmill indoors, staring forward at the same wall or the same row of machines, and suddenly even twenty minutes feels long.

Right now, though, walking outside isn’t really an option. The weather is cold, the wind is unpleasant, and I am not motivated enough to bundle up just to be uncomfortable the entire time. So I’m stuck indoors with the treadmill, trying to find something that makes it feel less monotonous. That was the mindset I was in when I decided to try using my Xreal display glasses while walking.

The idea was simple. If treadmill walking is boring because there is nothing to look at and no sense of movement through space, maybe I could fake that feeling. Not perfectly replicate walking outdoors, but at least add some variety and visual interest so it does not feel like I am just walking in place.

I found that there is a whole category of YouTube videos that are just someone walking while filming. No narration, no edits, just long, continuous footage of moving through an environment. These videos are usually around an hour long, so during my walk I managed to get through two of them.

The first was a nature walk along a waterfront, with mountains, waterfalls, and a bit of light hiking. The second was a fully CGI walk set in the Harry Potter universe, starting at the train station and ending at Hogwarts. That one could have easily felt cheesy, but it was actually surprisingly engaging while walking.

What caught me off guard was how well the illusion worked. Making the virtual screen as large as possible turned out to be important. Even though the screen did not fit entirely in my field of view, I could move my head slightly to look at different parts of the scene, which made it feel less like watching a video and more like being present in the space.

Audio, unfortunately, was where things fell apart a bit. Normally when I walk, I am listening to music or a podcast. With this setup, at least on iOS, that was not really possible. As far as I can tell, the system only allows one audio source at a time, so if you are playing a YouTube video, you cannot also play music in the background.

I assumed I could just mute the video, but the YouTube app does not actually have a mute option. The only way to silence it is to turn the system volume all the way down, which also kills your music. I tried watching in the browser so I could mute the tab, but then I could not full-screen the video. So I had to choose between full screen with audio I did not want, or muted audio with a worse visual experience.

It is frustrating, because the ideal setup would be to mute the walking video entirely and listen to a podcast while visually moving through these environments. Maybe Android handles this better. I honestly do not know. And maybe this kind of thing improves if Apple ever releases their own display glasses with tighter OS-level integration. For now, it is a real limitation.

Even so, the walk was still more enjoyable than a normal treadmill session. Instead of music, I ended up listening to the ambient sounds from the videos. Footsteps, gravel, water, and background noise. It was not what I planned, but it turned out to be oddly calming, and the time passed much faster than usual.

After I finished the walking videos, I tried watching an episode of Friends while still walking. That worked well too, but in a different way. For the walking videos, I wanted the screen to feel huge and immersive. For a TV show, a smaller screen was clearly better. Being able to see the entire frame at once matters more for traditionally shot content.

I also experimented with display modes. For treadmill walking, anchor mode was clearly the right choice. With anchor mode, the video stays fixed in space, so you can look around within it. That made the walking videos feel much more natural, especially since my own movement lined up reasonably well with what I was seeing.

Follow mode just felt off. Since the screen moves with your head, it is hard to focus on any one part of the image. As soon as you try to look at something off to the side, the whole display shifts. For this kind of use, anchor mode is not just better. It is basically required.

Comfort and safety were things I paid close attention to. I did not feel motion sick at all, and I never felt unsteady. That is a big reason I would not try this with a fully immersive VR headset like a Quest 3 or Vision Pro. With the Xreal glasses, you still have a clear view of the real world, especially in your peripheral vision. You are never completely cut off from your surroundings, which makes walking on a treadmill feel much safer.

There was one visual issue worth mentioning. During one of the walking videos, the scene moved indoors and became fairly dark. I was in a brightly lit gym, and in that situation I started noticing reflections in the display. Specifically, I could see reflections of my legs and feet moving below me. I think that is due to the angled nature of the display reflecting whatever is directly underneath it. As soon as the video returned to a brighter outdoor scene, the problem disappeared. Still, it is something to be aware of if you are watching dark content in a bright room.

Overall, I would do this again without hesitation. I went into it just trying to make treadmill walking less miserable, and I ended up with something that genuinely made the experience more engaging. It did not replace walking outdoors, but it did a decent job of capturing some of that feeling. Movement, variety, and the sense that you are actually going somewhere instead of just counting down the minutes.

Comments

2 responses to “Testing AR Glasses as a Treadmill Companion”

  1. Mariusz Avatar
    Mariusz

    I’ve been doing full-fledged gaming when running on the treadmill for a long time. I usually have a screen mounted in front of me and I mostly play on Nintendo Switch 2 these days. The way joy-cons work as separate controllers obviously tremendously helped us here. I’ve also played a good chunk of stuff using a regular PS5 controller, but it’s obviously more demanding and less comfortable. Even when working out at remote locations, I used to just carry my own switch with the small mountable external screen, which I placed on the treadmills.

    While ago, I started looking into the space of AR glasses and they are tremendously appealing in terms of treadmill running. I don’t have a chance to test this on my site, so I’m trying to get as much research as possible to see if this is at all feasible.

    Surprised me there is very little information on the internet around treadmill gaming. I think your post about using AR Glasses is the only one I found covering this very space. 😀

    I’m writing mostly to ask you about how does it actually work with the glasses on and with all the movement. Obviously high pace running will probably generate a bit more movement in general, but it’s not probably that much different from walking after you get used to it. From what I understand, modern glasses allow to pin the screen somewhere in physical space just like the VR headsets do.

    Anyway, any tips, comments, over those whole things would be much appreciated. Thanks in advance! 🙂

    1. Kyle Piira Avatar

      I think the AR glasses could work well for your use case. You are correct that they allow you to pin the screen to a specific point in space in front of you.

      I personally found Smooth Follow mode easier on the eyes when watching video content, though that probably comes down to personal preference. The pinned-screen mode also works well and does a good job of keeping the video in a fixed position as you move around.

      The glasses require a direct wired connection to the source device. This feels fairly natural when connected to a smartphone in your pocket. I am not sure how comfortable it would be with a larger device like a Switch, but you may be able to find a convenient way to keep it in a pocket or small bag while using the glasses.

      While I have not tried using them while running, I think you would appreciate how lightweight they are compared with a full VR headset. A VR headset would likely become uncomfortable during a workout and could trap a significant amount of heat and sweat. The AR glasses I use leave plenty of space between the glasses and my face, which provides good airflow and would likely make them much more comfortable during more intense exercise.

      Hope that helps!

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